I’m not fond of GMing for an all evil party, and the reason stems from the fact that I find very few people actually know how to play an evil character. They play them as mentally deranged, and with a pathological need to harm those around them, especially the other player characters. I cannot blame them for the misunderstanding though, because we tend to think we have few reference points for what makes an evil person. Fact is, we have so many reference points that we have come to think evil acts are actually normal, so the only way to represent evil is to go to extremes.
The ‘Evil’ campaign (where all the player characters are evil) is something many groups try. This is where the party, rather than playing heroic figures, choose to play evil people. The campaigns rarely last long, mainly due to party infighting, yet the trends continue. In this article I want to look at why the Evil campaigns are a poor idea, but also how to make them work if you really want to take this path.