Classic D&D Module Review – Expert Part 1

The party has finally completed the Basic modules, and have overlevelled to an average of level 6. I’m not concerned much by that going into the Expert modules as things will begin to equalize soon. These adventures will have to be played out of numbered order so that the level cap for the modules can be adhered to.

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Classic D&D Module Review B7-B12

Let’s continue the journey through the last of the ‘Basic’ selection of Dungeons & Dragons. As I said in the previous review set, these are my own personal thoughts and feelings which I’m sure not everyone will agree with. I hope at the very least it offers a guide for GMs to help them pick adventures appropriate to their group and play style. It should also offer some thoughts to help them develop their written content.

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Classic D&D Module Review B1-B6

I’m currently running the entire range of classic D&D modules from B1 to M5. I thought at first I would do all the modules in the one article, but that would make for an excessively large article. Of course what I say about the modules will be subjective, as I’m giving my personal view (just feels like a lot of the internet fails to grasp what an opinion is). That said, my opinion comes from 40 years of play from the D&D brown books all the way into 5th ed. That doesn’t make me an expert, but it makes me an expert on what I like. What do I like? Balanced adventures that are level appropriate and feel like it has an ecology and story. So, let’s get on with it with modules B1-B6…

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