The Essence of Class

Crossed Swords

As computer RPGs blend more and more with Tabletop RPGs the essence of character classes seem to more accurately reflect the computer game zeitgeist. The height of this trend was the release of 4th Edition AD&D, which played more like a strategy game than a true RPG. Let’s take a look at the origins and meanings behind the various common classes in the hope of revealing more indepth Role Play in the term RPG.

While I could mention many other classes, I’ll be sticking mainly with the D&D and AD&D classes as I think the majority of gamers will be familiar with what I’m talking about. I should also add that D&D refers to the Dave Arneson branch of D&D from back in 1974. AD&D is the Gary Gygax branch which evolved into what we now know as 5th Edition D&D.

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Why is Roleplay Becoming Dumber?

I remember a time when Roleplay was for Nerds, because Nerds were smart. I was reading about the new Pathfinder 2.0, and it mentioned that one of the key things they set out to do was to reduce the amount of mathematics required to resolve an action. That really got me thinking about systems, and how more modern systems seem to be increasingly dumbed down. I just wanted to talk about whether or not this is a good thing or not. It’s obviously popular, but at what cost and is the price worth it?

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