The Meat Sack Conundrum

Crossed Swords

Most games use a Hit Point system to keep game play really easy, however a Hit Point system is a very poor reflection for the true dangers of combat. Some systems add back a level of peril by including a critical system that allows for serious damage or even instant death. Others find a medium between the two which leads to a tepid hybrid of both. Let’s look at how systems handle injury and death and discuss the virtues and failings of each.

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